Thursday, December 31, 2009
Crazy Muse
Playing the game - After a ninety-minute session playing a game that has not yet been invented, the author wonders if his muse is crazy. Can a man who doesn’t like card games, board games, party games, computer games, etc. actually invent a game? She says, Yes! She’s crazy! 233 Words. ri091231. ©2009 Bill Ritchie
Monday, December 21, 2009
About RIISMA
A brief history of Ritchie’s International Institute for Study of Multimedia Arts - He is not sure how it all began, but several possibilities come to mind. One was the Batelle Research Institute, and another was suggested by an artist who studied ephemeral events. He was working at a major university at the time with international ties. 1106 Words. ri091221. Copyright 2009 Bill Ritchie. Full text by email request: ritchie@emeralda.com
Sunday, December 6, 2009
Finding My Own Way to Printmaking World
Another metaphor for learning printmaking online - This journey on a new pathway started when his wife mentioned a rock group started an online game to help boost sales of their music. You pay to play, she said, and in the course of playing you are getting their advertising. Great idea! So he started out. 2230 Words. ri091206. ©2009 Bill Ritchie. Full text by email request: ritchie@emeralda.com
Thursday, November 26, 2009
About RIISMA Zine Database
By way of review - Nellie Sunderland has taken charge of organizing all my essays so they can be quickly and easily accessed using a computer. The objective when I began working with her on this was to set my writings up in such a way to link them with my art. 1005 Words. ri091126. ©2009 Bill Ritchie. Full text by e-mail request: ritchie@emeralda.com
Tuesday, October 27, 2009
Emeralda Stage
Arriving in a new virtual world - The author has joined with a video game designer to develop a printmaking world inside an imaginary place in an imaginary world called SpotOn3D! He may never have another opportunity to know how the moment of arrival feels, so he writes down his feelings. ©2009 Bill Ritchie. 933 Words. ri091028. Full text by email request: ritchie@emeralda.com
Saturday, October 17, 2009
Play Space
Experimenting with learning printmaking online - The author works on ways to participate in teaching and learning, research, practice and community service online as well as in the real world. He has been inventing ways to do these things by using online 3D worlds—virtual worlds—for a printmaking world. 1601 Words. ©2009 Bill Ritchie. ri091017. Full text by email request: ritchie@emeralda.com
Thursday, October 8, 2009
Bill’s Screenplays
My ideas for five movies I’d like to see - In his day to day work the author is an artist, with a special interest in printmaking. Writing is also a big part of his day and lately he’s been learning the art and craft of screenplays. As things happen, these screenplays are connected to printmaking. 1019 Words. ©2009 Bill Ritchie. ri091007. Full text by email request: ritchie@emeralda.com
Saturday, August 8, 2009
Real Bible
How my bible works for me - Being a media artist of the 21st Century needs adapting to video games as this is the art of the century. As an industry grew out of video games, individual artists were left in the dust. However, as the dust settles, a 21st Century artist’s bible appears. ©2009 Bill Ritchie 1211 Words. ri090808. Full text by email request: ritchie@emeralda.com
Tuesday, June 2, 2009
Feeling Economics
Heart and head in the arts of the digital age - Reviewing the editor’s rendition of one chapter in his novel, “Hunt for the Emeralda Treasure,” he is pleased with her work. His mind turns to co-ops, collaboration and cooperation among artists, and his discovery that shared worlds are a genre of sci-fi. 1486 Words. ©2009 Bill Ritchie. ri090602. Full text by email request: ritchie@emeralda.com
Saturday, May 30, 2009
Shared Worlds
Video games and printmaking - This printmaking professor sees joining of community with performance in the printmaking world; and the printmaking world, like that of the video game designer, is a shared world. As in the shared worlds in literature, co-operation is the key to survival. 1599 Words. ©2009 Bill Ritchie. ri090609. Full text by email request: ritchie@emeralda.com
Wednesday, May 20, 2009
Scrimshaw Story
Vladimir Petroslovana Chichinoff’s narrative on the sides of the Plasteel Press
The Plasteel Press is patterned after theMini Halfwood, but, instead of wood cladding the steel parts, it is clad in plastic that looks like ivory. Scratched in the sides is a story by a Russian, Chichinoff, kidnapped and then cast away on Two Dog Island. 761 Words. Full text by email request.
The Plasteel Press is patterned after theMini Halfwood, but, instead of wood cladding the steel parts, it is clad in plastic that looks like ivory. Scratched in the sides is a story by a Russian, Chichinoff, kidnapped and then cast away on Two Dog Island. 761 Words. Full text by email request.
Tuesday, January 20, 2009
Many Ways to Write A Premise for A Video Game
As he is inventor of a blended learning product designed to teach college level printmaking, and variations intended for younger learners, the author must write the premise—the log line—for his concept. Here he writes several variations on the same theme. 512 Words
2 Pages. For the complete text email ritchie@emeralda.com
2 Pages. For the complete text email ritchie@emeralda.com
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