Saturday, April 19, 2008

Press Factory

A vision expression
In the style of the child’s story, “The House that Jack Built,” this artist (who is also entrepreneurial) describes a path leading from an imaginary press factory to the award of a college diploma. He is thinking how to present his idea to his Alma Mater. 1095 Words. Send email for full text.

Saturday, February 9, 2008

Dreaming Games

Focussing on Cell 4
The author recalls having a dream that he was playing Emeralda, his Card game, and focusing on Cell 4, one of the nine cells of the card. He thinks there was a teacher in his dream, too, explaining an idea that vaguely resembles the theory of recursivity. 379 Words. Copyright 2008 Bill H. Ritchie. Full text by email request.

Thursday, January 31, 2008

New Frame

Out with the old, in with the new - The act of clearing the content of a spreadsheet gives rise to the notion that the frames of cells in a spreadsheet are like the frames of works of art—one is digital and virtual, the other is real. There is a connection here this artist explores for fun. 1045 Words. Copyright 2008 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Sunday, January 20, 2008

Game Yield

Getting the best of both worlds - Today, game worlds appear in two forms—real and virtual. Board games exist in real form and also in digital online forms. Money gained from skills in playing games are one kind of yield. The age of digital production has another kind of yield for artists. 1233 Words. Copyright 2008 Bill Ritchie. Full text by email request: ritchie@emeralda.com

Thursday, January 10, 2008

Stephen Hazel

Recollections by an admirer - Inspired by discovering of a Stephen Hazel print in the collection of a good friend, the author reflects on his meeting with Stephen in the 1960s, and how this artist’s arrival in Seattle put in motion a chain of events that changed many lives in Seattle. 889 Words. Copyright 2008 Bill Ritchie. Full text by email request: ritchie@emeralda.com.